It Takes Three

2D Collaborative Game

This is the midterm project for Creative Coding: Unity Sp '22.

Link to concept slides, for an overview of the game, playtest feedback, development process, and other takeaways.

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Directions:

Player 1 (Slime): Use ⬅️ ➡️ to move, ⬆️ to jump, "/" to attack, "." to shoot fire

Player 2 (Dancer): Use AD to move, W to jump, F to attack

Player 3 (Rabbit): Use JL to move, I to jump, H to attack

Special Skills:

Slime can use "." to shoot fire attack

Rabbit can do double jump

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Group members: 

My Linh Le: Creator of Space Rabbit, UI, UX, Debug, Scripts, Menu

Zhicun Wang: Creator of Slime, UX, Gameplay, Debug, Scripts, Sound

Junru Xu: Creator of Dancer, Menu/Lost Scene, UX, Debug, Sound

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Concept:

As the title indicates, this game needs all three characters to work together to beat the game:

- Some platforms need all characters to hop on to be triggered.

- Some platforms need one character to push button, and then all of them can proceed. 

- Certain enemies are only killable by specific characters.

Gameplay description:

1. Time is limited to 3 minutes to complete the game. 

2. Each character has 3 hearts total, each heart has one green life bar to fill. 

3. Players can grab collectibles on the way to power up heart, life bar, time, and score!

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External credits:

Music BGM from xDeviruchi

All sprites, scripts, effects, and UX are original.


Comments

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This game is so much fun. I love the environmental design and the sound. I also appreciate the initial menu introducing the movements for each character. That is very thoughtful touch. Great job! 

The UI and art style is very very cohesive and feels like something online I would play as a kid! ^_^  I tried to play all 3 characters on my own, but I couldn't get past the first pit.  Looking back, I think it's because I didn't know the rabbit didn't have a double jump. It seems I glanced over the instructions page in the beginning 😭 maybe a 'help' UI in the game could help. Overall beautiful game though!! ✨

Very thoughtfully designed visual aesthetic and color pallette. Esecially with the pastel shades. I liked the idea of double jump an introducing it to the player not as a written instruction but as an obstacle at the start. Similarly, the fire and ice bullets were a novel and fun concept. And the ballerina character and animation was a unique character again. 

-- Bhuvan

Very well designed game. The gameplay is so fun, because it really emphasizes team bonding and playing with your teammates.  Everything is well designed, and it has a very coherent aesthetic, despite the different characters. One thing I would change is pacing. I think some of the environment relies too heavily on waiting for one singular character to do an action in order to move forward. 

Other than that, it's a really lovely experience!

- Kevin

I really enjoyed the overall aesthetic of simple and delightful characters and environment design! I love that certain enemies can be only defeated by certain characters. Like black swan = ballerina / space monster = aliens / ice walls = slime. Also, I was fascinated by the fact that all the character’s roles are evenly distributed! Really well balanced game overall.  

Errors:

When the game goes back to the save points, the camera tilts on x axis so the game looks a bit screwed. I think the problem might be that the sprites are not on the 0 on the z-axis. When I went back to the save points, players were not getting hurt by enemies.

The color tone is soo nice and comfortable. The overall gameplay is really chill and satisfying. I think the feedback of grabbing item need more polish to make the feedback stand out more compared to just grabbing objects without any significant visual que for reminding. 

It's clear that you've put in a lot of work since the last version. The game looks and feels perfectly consistent right now. Great work! I adore the delicacy of the characters and the universe you've created. The sound design (both effects and soundtrack) definitely voices that as well. 

For future iterations, you might want to revise the level and consider the story you're trying to tell to draw the challenges. For instance, I wonder why did you decide to spawn the characters in the middle of the scene and have a platform to the left and a barrier to the right. For this case-specific case, I would reference Super Mario Bross, where you guide/introduce your player by moving only forward (to the right). If I have two spots in opposite directions, right in the beginning, that might get confusing. Still, I adore your game.

Your game is very strong in terms of the emphasis on team play. Besides, the environment and UI design look very polished and have a very pleasing aesthetic. 

- Zhenyu (Dean)

I love the teamwork and the beautiful visual aesthetic in this game! Also, the UI design is impressive especially the direction instruction for each character. The level is well-designed with details.

- Chenwei (Angela)

Such cute game! Very aesthetically pleasing. Also, I like the health bars on each of them. Maybe just improve the clustering of characters in the future. enjoy playing it.

I love how the players really have to work together to win! Also, I was amazed by the UI and the instructions in this game, it's really helpful.

-Yeonseo

The environment of this game is delicate. The ballet girl is a polished character who has some well-designed dance moves. There are various enemies in this game; each of them is so adorable. The visual design is a highlight. You can put more work into the storytelling.

- Jinyun

I love your whole visual aesthetic, including the characters and the environment. It's nice to see all your characters' styles can fit into one world! I wish the enemies can look more 'enemy' because they look so cute right now. And I wish the bullets can be faster when I shoot.

- Yii